A wireframe is a two-dimensional skeletal outline of a product, webpage, or app. It is like an architecture drawing or architecture plan of a product.
The following describes wireframes:
Wireframing is a practice most commonly used by UX Designers. It allows all stakeholders to agree on where the information will be placed before the developers build the interface out with code.
Wireframing is usually done during the product development process exploratory phase. During this phase, the designers are testing the product's scope, collaborating on ideas, and identify business requirements.
A wireframe is the first version of a product that is used as a starting point for the design. With the valuable insights gleaned from user feedback, designers can build on the next, more detailed iteration of the product's design, such as the prototype or mockup.
Wireframes serve three important functions:
Wireframing is an excellent way for designers to predict how users will interact with the interface.
Conducting user testing during the early wireframing stage allows the designer to receive candid feedback and identify key pain points that aid in the establishment and development of the product concept. These insights assist the designer in understanding what feels intuitive to the user and creating products that are comfortable and simple to use.
Wireframe is effective communication tool for:
The wireframe process allows stakeholders to determine how much space to allocate for each feature, to connect the information architecture and visual design, and to clarify the functionality of the page.
Furthermore:
Without investing a lot of time or money, flaws and pain points can be easily identified and corrected. The later it gets in the product design process, the harder it is to make changes!
These are some advantages:
There are three types of wireframes: low-fidelity wireframes, mid-fidelity wireframes, and high-fidelity wireframes. The most significant difference between these wireframes is how much detail is contained within them.
Low-fidelity wireframes are basic visual representations of the product and usually serve as the design’s starting point. As a result, they tend to be quite raw, produced without any sense of scale, grid, or pixel precision.
Low-fidelity wireframes are useful for:
Mid-fidelity wireframes are the most commonly used and feature more accurate representations of the layout. While they still avoid distracting elements like images or typography, specific components are given more attention, and features are distinguished from one another.
Mid-fidelity wireframes are:
High-fidelity wireframes boast pixel-specific layouts. Actual featured images and relevant written content may be included in high-fidelity wireframes. This added detail makes high-fidelity wireframes ideal for exploring and documenting complex concepts such as menu systems or interactive maps. High-fidelity wireframes should be saved for the latter stages of the product’s design cycle.
Elements that are typically found in wireframes include:
Typography and images should not be part of a low or mid-fidelity wireframe. In high-fidelity wireframes, designers may throw in the occasional color, such as red to indicate a warning or error message, or dark blue to represent an active link. High-fidelity wireframes may also include navigation systems, contact information, and footers.
Designers have access to a wide range of advanced wireframing tools and programs. Built-in UI components like form elements, button states, and navigation help designers save time by allowing them to use pre-made design decisions to create wireframes in a fraction of the time.
One of the best-known wireframing tools on the scene is Sketch and Figma. Also Balsamiq, Miro or Adobe XD are common tools for creating wireframe.
Wireframes seem to be basic enough to be ignored, but wireframes will allow you to gain important recognition from users, customers, and stakeholders when designing and navigating key product pages. In the long run, wireframes can save a lot of time and money.